An old serpent-king, redrawn
Ajdehak comes from folklore — a tyrant with snakes for shoulders. The first work was research: keep the menace, but find the character hiding inside the legend.
Character Design · 2025
A fiery, many-headed dragon — myth engineered for the modern stage.
A theatrical dragon character built for drama: strength, mischief and a little dark magic, designed to hold a stage and a brand alike.
Ajdehak comes from folklore — a serpent-king with snakes for shoulders. I kept the menace but dialled up the character: three heads that argue, eyes that glint, a crown that's seen things. Fierce enough for a game boss, expressive enough to be loved.
The brief was performance, so every choice serves silhouette and motion — the heads read at a distance, the smoke gives it weight, and the whole creature is built to be rigged, lit, and moved. A dragon you could actually stage.
The best monsters are a little bit funny. Ajdehak takes itself very seriously, which is exactly what makes it a joy to draw.
the design path
Every character walks a road before it stands on its own — here is the one Ajdehak took, stage by stage.
Ajdehak comes from folklore — a tyrant with snakes for shoulders. The first work was research: keep the menace, but find the character hiding inside the legend.
Every choice serves the stage — three heads that argue, a crown that's seen things, smoke that gives the creature weight. It has to land from the back row.
A dragon needs a foil. The star wand became the small, bright counterpoint to all that scale and smoke — a bit of theatre kept in the creature's orbit.
The best monsters are a little funny. A few last sparks of stage magic let Ajdehak take itself very seriously — which is exactly what makes it a joy to draw.
Strength, mischief, and a little myth.